Information regarding Level 123 is scarce, but a single, unsuccessful exploration attempt has yielded the following tentative description: Level 123 resembles a seemingly-infinite, candle-lit Victorian mansion that's in a severely run-down state. Strange sounds that have been described as "groaning" can sometimes be heard throughout the level ...

The Backrooms Wiki is centered around the exploration and documentation of the Backrooms. Discover and share knowledge about levels, entities, and more! Backrooms Wiki. ... Level 1 Level 1 "A seemingly nonsensical string of letters was recently found written on a wall with an unknown substance. The letters will be provided below, and the M.E.G ...Level 440 is the 441 st level of the Backrooms, also known as the "Boiling Desert.". Description. Level 440 is a non-linear, infinite desert that has a 20 minute daylight cycle, as well as having little to no drinkable water. The sun in Level 440 resembles that of one in The Frontrooms.. When a wanderer enters, they will immediately feel dehydrated, dying of thirst 60 minutes later due to the ...You can skip almost any level if you use your knowledge, I know you can skip this level if you try to get to another level from level 1-5. For example, you could always get to other levels if you use techniques such as no-clipping, taking rare exists and so on. Reply. woxgtheben.

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Click here to go to the Level List. " Glitched Levels " denote distinct sectors within The Backrooms characterized by anomalous distortions and irregularities in their environment and the level as a whole. These areas exhibit unpredictable and surreal glitches, resulting in the manifestation of warped and shifting realities.Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound. As a void of total darkness, Level 5 isn't inhabited by any entities, not even Smilers. However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity.Thus, anew, the cycle continues. Level 13 's moniker: "Vitrum Madness"―a term familiarized with the level after its discovery―represents a psychological phenomenon that transpires only in Level 13. This phenomenon is dictated by probability, although the state of the person's mind may be an additional factor due to its subconscious essence.Level 6是後室的第7層。 Level 6是一個廣闊的,無法確定大小的黑暗空間,由金屬牆、磚砌地板和複雜的管道系統組成。整個樓層完全充滿了黑暗,任何光源在這裡都會失去作用。到目前為止,任何照亮該樓層的計劃均失敗了。蠟燭不會被點亮,打火機不會冒火花,電燈更是完全停止工作。此外,由於 ...6.1 is canonical and the easiest way you can get there is by entering a restaurant on level 11, pressing a button on a level 4 vending machine and no clipping through it or by dragging your feet along the floor in level 6 (I can't go into anymore detail about this or it won't work) 2. Reply. Waltr999. • 3 yr. ago.

Shrek in the Backrooms guides:https://youtube.com/playlist?list=PLLnwWkzG2vbL3C0D4QSWJ8VAZila0RI5aTimestamps:00:00 - Intro 00:28 - Goal of the level00:45 - W...Sub-Levels are levels with a direct connection to their parent level, but lack enough distinguishing qualities to be labeled with their number. However, sub-levels are technically not direct continuations of their parent levels; thus, they are designated as a decimal number, with the integer portion being the parent level. A. User:A4f7/Level 50.1.

The Level started production in August of 2022, but was released with Part 3 on June 15th, 2023, making this Level the second most worked on. In Fancy's first devlog, he said that making the Backrooms Levels in order would get repetitive and a lot of the Levels are pretty boring, mentioning Level 6, Level 7, and Level 10. Although, all three of ...LEVEL 696. SURVIVAL DIFFICULTY CLASS 1. Safety: 1.5/5 Somewhat Safe and Somewhat Unsafe. Environment: 1/5 Low Environmental Risk. Entities: 1/5 Mild Hostile Presence. The Beach To Oblivion is the 697th level of The Backrooms, it consists of endless sandy beaches with a relaxation aura around the area. Ships can be seen on the horizon of the ...

Level 0.7, colloquially referred to as the "Dark Lobby" or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww... A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ... Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. A.May 19, 2023 · Proceed to head into the level and explore. First and foremost, you have to locate three beeping buttons. They will be located on walls or pillars, with a red wire descending from the ceiling above. Pressing a button will activate a nearby museum exhibit that displays one of three characters from the game, and a year below them on a plaque. Use ...

PlagueDocto0r. •. There are three known ways to enter Level 6.1. Trip on a wire in Level 6 unintentionally. You will then No-Clip through the floor and fall into Level 6.1. Enter any restaurant on Level 11. This is the safer method and an easier access point to Level 6.1, so it is recommended that you are to follow this method to enter the ...

Level 6.2survival difficulty:class undermentioned mysterious properties unknown informationundocumented entity'sambience:https://youtu.be/6ex7knP_WOoLevel 6 is the 7th Level of the Backrooms. Description: Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source.The start of level 6. Level 6, also known as ‘ Lights Out ’, is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...Level 6 is the 7th level of the Backrooms. Unsafe Unsecure Undetermined Presence of Entities Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level. Due to the darkness of this level, it is difficult to sufficiently ...Description: Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Any wanderer no-clipping into Level 28 with fall at the foot of the keep, and immediately notice that the sky is a deep indigo blue. The sky is devoid of both a sun and a moon, and ...Simply survive within level 0 for 15 minutes. In this level you need to first find 2 things: A locked door and the nearby cubby where the key to it is. To get the key, first find the door and from facing it: turn 90 degrees right and go straight until you reach a much longer wall.

Dear readers, Dear readers, Welcome to Quartz’s newsletter on the economic possibilities of the extraterrestrial sphere. Please forward widely, and let me know what you think. This...Get ratings and reviews for the top 6 home warranty companies in Granite City, IL. Helping you find the best home warranty companies for the job. Expert Advice On Improving Your Ho...Hub Entry. Description. Level 5 is a hotel complex, with many rooms and halls. This level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Survival Difficulty. Class 2 - Moderate Danger. Sanity Danger. Class 3 - Extreme Sanity Risk. Fastest Escape is Displayed.I'll be be showing you how to Complete Levels 0 to 16 and also show the Ending for Apeirophobia!0:00 Intro0:54 Level 0 - Lobby2:43 Level 1 - Poolrooms6:00 Le...Level 0.7, colloquially referred to as the "Dark Lobby" or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...

You can skip almost any level if you use your knowledge, I know you can skip this level if you try to get to another level from level 1-5. For example, you could always get to other levels if you use techniques such as no-clipping, taking rare exists and so on. Reply. woxgtheben.

Noclipping anywhere in Level 188.8 can rarely teleport you here. Although, you will most likely end up in Level 37. Exits. Hallways sometimes can lead to Level 699, Level 37, Level 30 and Level -33.1. Going through slides that seem they can't lead anywhere can lead one to Level 71 or Level 37.4. Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels. This level was okay I guess it's more unique than the others in my opinion and better since there was actually something to keep you moving and the Lidar par...Apeirophobia - Level 6 New SoundtrackApeirophobia Level ! SoundtrackJoin My Discord Server!https://discord.gg/ZJ7fhcefX5We finally got an actual soundtrack f...Description. Level 389 is a collection of infinite, ever-changing rooms that converge onto one central area colloquially known as "The Storage Room" — so-named for the large amount of games held within it. The Storage Room serves as the main part of the level in which wanderers are kept, and where the Game Master's games are hosted.Level 66 is the 67th level of The Backrooms. This level appears to resemble a large, walk-through aquarium with a constantly altering and psychologically straining environment. Description: Level 66 is an allegedly infinite version of a walk-through aquarium, with walls lined with exhibits and twisting tunnels connecting different rooms.Join the discord server : https://discord.gg/9PT5AEnNByLevel !"Run For Your Life" (Cubic Edition)On general request, here is the Cubic Edition of Level! rest...Level 600, also known as "Planet 0," is a habitable planet orbiting a black hole. This black hole has been dubbed "Alphax." Alphax has the mass of the Sun but is only roughly 3½ miles in diameter. Because it doesn't orbit a star, the planet, nicknamed Alphax-B, is stuck at nighttime. Upon its initial discovery, Alphax-B had many buildings in ...The Backrooms. The Backrooms is an urban legend and creepypasta that was started by a post on 4chan telling a story about an very large maze filled with empty yellow rooms. The Backrooms is known by its yellow wallpaper, the smell of moist carpet, and loud buzzing lights.. Some people on the internet have created more ideas about the Backrooms to add levels and "entities" living in them.

Escape the Backrooms. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Escape the Backrooms > Guides > Bob Shnitzal's Guides. 27 ratings. Level 6 - Lights out Map. By Bob Shnitzal. A quick little walkthrough on how i remember the path for Level 6- lights out. Award. Favorite. Share. Basic map & how i remember the path.

Your Panasonic cordless phone might come with a built-in answering machine. You can deactivate the answering machine either from the base unit, from a handset or remotely by dialin...

Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights have even less ... Level -1000 is the 1000 th negative level of the backrooms. It is the start of Cluster -II. The first published photograph of Level -1000. Level -1000, colloquially known as "The Human Limit", or the "Frontier Gateway", is an expansive glitch-like palace consisting of an undetermined amount of interconnecting corridors, chambers, and chapels. The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less. Level 145's landscape is that of an extremely repetitive, claustrophobic design reminiscent to pre-21 st century jail cells. All of the cells are all immensely damp and lay in an abandoned state, with leaking pipes, mouldy corners, chipped paint, and a general aura of indifference for the objects within the level's walls.The Infinite Garden is one of (if not) the easiest levels in-game. This level consists of one long hallway about 3 kilometer long. The floor consists of a colorful garden with multiple different flowers and plants, and the left side of the hallway is lined with multiple windows. In order to exit this level, the player has to travel to the end of the hallway and go through the elevator at the ...Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed ...Level 37.06, also known as "The Darkened Poolrooms", is what appears to be an infinitely large complex that lacks a proper, consistent architectural structure.The walls, floor, and roofs of the sublevel are covered in small, dark-blue tiles that prove to be incredibly durable. Like its parent level, Level 37, the sublevel is flooded but with an unknown substance.Description. A photograph of Level 69' s exterior. Level 69 takes the appearance of an expansive motel located in an arid grassland biome, featuring a seemingly never-ending amount of rooms, which allow the motel to accommodate an endless quantity of wanderers and Facelings, respectively. The grassland around the motel flourishes prickly pear ...Think of a suburb that fell out of your weirdest dreams—streets chock-full of houses that run the gamut from cutesy bungalows to towering two-story monstrosities. Only thing is, they've seen better days. The parks are all played out, the roads are coming apart at the seams, and plants are trying to reclaim their territory.

Information regarding Level 123 is scarce, but a single, unsuccessful exploration attempt has yielded the following tentative description: Level 123 resembles a seemingly-infinite, candle-lit Victorian mansion that's in a severely run-down state. Strange sounds that have been described as "groaning" can sometimes be heard throughout the level ...Level 6 is the 7 th Level of the Backrooms consisting of dark oily walls and floors. Although there is no visible ceiling, there is a chain-link mesh where the ceiling should reasonably be. This Level is a medium sized but extremely dangerous. There are 4 levers that can be found, the first of which inside of a room (which can be used to trap ...The tiny speaker on your iPhone is no substitute for the massive sound of your home's surround sound setup. Cables, wireless connections and even dedicated devices can get the audi...Level 9.6 is a sub-level in between Level 9 and Level 10 of the Backrooms. Description [] Level 9.6, also referred to as 'Foggy Suburbs' and 'Beyond the Misty Suburbs', is an infinite suburban area with American architecture. The entire level is covered in perpetual fog and is stuck at midday.Instagram:https://instagram. african grey craigslistfedex 51st ave lower buckeyedr stallone babylon nysabor de sanchez 2 mi colombia bella Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0. [6] As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom. hyvee cookie cakefirehouse subs white bear ave Full walkthrough level FUN and level 2 in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Es... sonic waves hunting horn In this video I go over Backrooms level 40, which has some REALLY creepy arcade games in it... and overall is a vibey level!Level 40:http://backrooms-wiki.wi...Backrooms - Level 7 (Thalassophobia) Created by ConicalG. You somehow end up in level 7 also known as level thalassophobia. Lost in an apartment with wet floor, soggy furniture and an exit door that faces the ocean straight on. Almost as if the apartment itself is tilted 90 degrees...